Sniper 3 Ghost Warrior

Playing Sniper: Ghost Warrior 3

  1. Sniper 3 Ghost Warrior Coop
  2. Sniper Ghost Warrior 3 Update
  3. Sniper 3 Ghost Warrior Awas Family
, if you’ve played games from similar series like Far Cry and Sniper Elite, gives a constant sense of deja vu. Its mechanics mostly competently echo those more popular franchises, but it doesn’t do any single thing notably better. Most of the time a new game in a thriving genre has a unique idea that distinguishes it and gives it a reason to exist, but not Sniper: Ghost Warrior 3. Yet, despite this lack of innovation, it still executes its open-world stealth combat well enough that it ends up being a fun and tightly constructed game that doesn’t overstay its welcome. Or it would be, if not for numerous graphical and technical problems.As a literal army of one, I used various familiar mechanics to take down my targets at will, including tagging enemies, conducting interrogations and hacking and destroying security systems. From time-bending “scout vision” to deploying remote drones straight out of Ghost Recon: Wildlands, nothing about Sniper: Ghost Warrior 3 feels novel or unique.
It’s a martini short of being a decent James Bond game.

Sniper Ghost Warrior 3 tells the story of brotherhood, faith and betrayal in the most complete sniper experience ever. Take the role of an American sniper named Jonathan North, who is dropped into enemy territory in northern Georgia, nearby Russian borders. Sniper: Ghost Warrior 3 is unique to the series, presenting a story-based adventure that is positioned in the present day, using real-world situations and conflicts to ramp realism up to the 11th. Wield a wide variety of advanced weapons and modify them to suit the needs of your mission and your own personal style. Choose from assault rifles, shotguns, machine guns and even explosives.

Then I realized this is a game that’s aiming backward, not forward. In many ways, it feels a little like a throwback to games I enjoyed on the original Xbox – it’s a martini short of being a decent James Bond game, a la 2002’s Nightfire. Strip Sniper: Ghost Warrior 3 of it’s open-world environment and what’s left is series of linear missions that are fairly short, objective-based, and generous with checkpoints – things that made action-adventure games satisfying before most of the genre went open-world.Variety keeps these tight missions from getting repetitive. In one, I was covering an agent on the ground. In another, I had to steal a wine truck to infiltrate a mob wedding. No two missions felt exactly the same. Throughout Sniper: Ghost Warrior 3, there’s a good amount of stealth, platforming, and gunplay to keep everything fresh.

Of course, a linear menu of missions would be too old-school, so Sniper: Ghost Warrior 3 scatters these adventures over various regions full of things to collect, outposts to clear, hostages to rescue, and side missions to complete. A Most Wanted list also keeps you on the lookout for targets of opportunity. I never felt overly compelled to tackle any of these items, out of interest or necessity, though I appreciated that there is more to do once the 26-mission campaign is over after about 12 hours. To its credit, Sniper: Ghost Warrior doesn’t force you to complete any of this side stuff to unlock the next phase of the main campaign. It also populates the map with fast-travel points, so even the very dull driving isn’t a constant necessity.

What kept me coming back, mission after mission was the basic action. On the default difficulty, taking down a sniper from 200 meters or two unaware soldiers with one shot really gave me the feeling of an action movie hero. There is something very cool about lining up a shot, making small adjustments for wind and elevation, slowing time by “holding your breath,” and pulling the trigger. A slow motion “bullet cam” shot is the finale to most sequences of this type; these were repetitive, but never got overly annoying.
Even when I had to go loud, the assault weapons felt appropriately powerful; most unarmored enemies can be downed with one or two hits. Likewise, the tension was elevated thanks to my own fragile health. While not as slick or exact as established first-person shooters, the assault-style action was always satisfying. Again, thanks to the varied mission structure, you’re coerced to occasionally leave your sniper’s nest to engage troops directly.
Usually, the enemies provided some good, convincing moments.
Usually, the enemies provided some good, convincing moments, except for when the AI has them acting strangely. Once, a missed shot alerted a guard who then proceeded to spin in circles looking for me. Largely, though, the AI is competent and offered a reasonable challenge. Enemies tended to only find me when I made an overly aggressive move or if I accidentally blundered into an impromptu ambush. Those looking for a very difficult challenge might be disappointed, but I found that the AI was generally fair and didn’t cheat by magically finding my hiding spot.Beyond the combat, the other elements of Sniper: Ghost Warrior 3 were adequately playable. Even something as tricky as first-person platforming, which can be a nightmare when done poorly, was fine – with one sizable exception. Three times during my campaign I fell into inescapable parts of the landscape, forcing me to reload. And that’s an especially harsh penalty because load times can be excessively long, especially when you open up a new region. I clocked a load from the main menu at over four and half minutes. It also straight-up froze three times, which is unusual for a console game.
I never felt that being stealthy was ever out of my control.
Like the platforming, the stealth elements weren’t normally frustrating. In general, sneaking around in Sniper: Ghost Warrior 3 is easy enough with patience. A small map indicates where enemies are looking and an on-screen alert warns when you are in view. By paying attention to both, I never felt that being stealthy was something that was ever out of my control. Even elements like hiding spots and noise distractions went largely unused because they usually weren’t necessary.
In fact, a lot stuff in of Sniper: Ghost Warrior 3 is underutilized. Most parked vehicles are “locked,” meaning I typically drove the same SUV throughout most of the campaign (though I preferred fast-traveling). A set of skills, appropriately named “Sniper,” “Ghost,” and “Warrior,” unlock based on your gameplay style. For instance, long distance kills give you XP in the Sniper category, while a kill streak nets you points in Warrior. This is a neat idea, but with only nine skills in each area, it feels shallow.
I never needed much more than the starting sniper and assault rifle.
In addition to a broad selection of sniper rifles, assault rifles, and pistols, a nice mix of grenades and gadgets round out what you can play with. I liked going low tech with some throwing knives and gas grenades. Despite this decent array of weapons, I never needed much more than the starting sniper and assault rifle with a few mods tacked on. The modification system is pretty basic, allowing the swapping of scopes, magazines, attachments, and camo. Despite these limitations, I was usually excited to see what upgrades I unlocked at the end of each mission.
Graphically, Sniper: Ghost Warrior 3 can look underwhelming at times, specifically when looking at cartoonish character models and textures. For a game that takes place entirely in a remote and barren part of Georgia (the country, not state), trees and vegetation look particularly bad. I also experienced some minor frame rate drops, usually when jumping into a scoped view. And, while the draw distance is respectable, the detail of the surrounding areas isn’t remarkable. On the other hand, the few weather effects and dynamic lighting looked good enough to help create a believable environment.Also unremarkable is the campaign’s story, which is full of standard action tropes and fairly predictable. In fact, the entire premise of the plot reminded me of the Bond film Goldeneye, where two agents get separated during a flawed infiltration mission. Of course, there is also long-lost love interest who gets thrown into the mix, reminiscent of Raiders of the Lost Ark. But honestly, I’m doing a disservice to those films by mentioning them here, because all of them execute on those ideas better than Sniper: Ghost Warrior 3’s limp story does. Thankfully, there aren’t many cutscenes, which again keeps the focus on the most enjoyable part – completing the missions.
As enjoyable as these missions can be, they’ll be enjoyed alone for the time being. As of release, there is no multiplayer of any kind, despite being a previously advertised feature. While there is a lot to collect and do, the lack of multiplayer definitely hurts Sniper: Ghost Warrior 3’s long-term replayability.
Sniper: Ghost Warrior 3
Developer(s)CI Games
Publisher(s)CI Games
Director(s)Paul B. Robinson
Designer(s)Jess Lebow
Alek Sajnach
Tomasz Pruski
Artist(s)Tomek Andrzejewski
Composer(s)Mikołaj Stroiński
SeriesSniper: Ghost Warrior
EngineCryEngine
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
Release25 April 2017[1]
Genre(s)Tactical shooter, stealth
Mode(s)Single-player, multiplayer[2]

Sniper: Ghost Warrior 3 is a tactical shootervideo game developed and published by CI Games for Microsoft Windows, PlayStation 4 and Xbox One, and was released worldwide on 25 April 2017. It is a sequel to Sniper: Ghost Warrior 2, and is also the first game in the series to feature an open world environment.

Plot[edit]

Sniper

The player takes the role of U.S. Marine Captain Jonathan 'Jon' North,[3] who, along with his brother Robert, is sent to the Russian-Ukrainian border to destroy an abandoned stockpile of Soviet-era bio-weapons before they can be stolen by terrorists. The two succeed in their mission, but are ambushed by an unidentified group of special forces soldiers, led by a man named Vasilisk who plays a game of Russian roulette with Jon before knocking him out and capturing Robert.

Two years later, Jon is sent to Georgia to help destabilize the local Georgian separatist cells, who are reported to be receiving an abnormally high level of funding and resources. Jon accepted the assignment with the hidden agenda of locating his brother Robert, after hearing intelligence chatter placing him in the region. He is assisted by his JSOC handler Frank Simms, a Georgian ex-special forces sniper named Lydia with whom he was formerly in a romantic relationship, and Israeli Mossad agent Raquel, who is in the region looking to capture and recruit a Russian scientist named Sergei Flostov whom she believes is being held by the Separatists.

The Separatists are led by a pair of twins, Davit and Tomas, and a woman named Inna, whom Tomas is scheduled to marry. Jon infiltrates the wedding in hopes of gathering intel to help him assassinate Tomas later, but the wedding is interrupted when Tomas' bodyguard guns him down at the altar before being killed himself by an unseen sniper. Continuing other missions against the Separatists, Jon learns that events in Georgia are being manipulated by an international conspiracy known as the 23 Society, whose forces are equipped with high-tech experimental weaponry and led by a mysterious soldier with seemingly superhuman abilities known as Armazi.

In the process of destabilizing the Separatists, Jon is sent to kill a local crime lord doing business with the Separatists, who turns out to be Vasilisk, who is revealed as a member of the 23 Society. When confronted by Jon, Vasilisk once again plays a game of Russian roulette with him, which ends with Vasilisk shooting himself in the head before Jon can interrogate him.

Jon is eventually confronted by Armazi himself, who turns out to be Robert, who has been subjected to drug therapy, genetic engineering, and brainwashing to transform him into a supersoldier loyal to the 23 Society. Robert demonstrates his superhuman abilities to Jon before unsuccessfully attempting to recruit him into the 23 Society.

Later, Jon receives intel that the scientist Sergei Flostov is being held at a Separatist facility. Jon rescues Flostov, who states that he was forced by the 23 Society to help them create brainwashed, genetically modified super-soldiers. Flostov informs Jon that the 23 Society recently captured an American soldier and are going to execute him soon due to failing to brainwash him. Jon travels to the location where the captured soldier is being held and discovers it is Cole Anderson, the protagonist of the previous game. Cole, who was defeated in combat by Armazi and later mutilated by him beyond the point of recovery, reveals to Jon that Flostov is actually the leader of the 23 Society, and then asks Jon to leave behind his pistol so that he can end his own life and die with dignity, which he does as Jon leaves to pursue Flostov. Flostov contacts Jon over the radio and gloats about how the 23 Society killed Robert's wife Milla, then used her death to break his mind and brainwash him.

Jon saves one of the Separatist leaders, Inna, from an attack by 23 Society super-soldiers, and learns from her that the other remaining Separatist leader, Davit, is allied with the 23 Society and responsible for killing her fiance Tomas. Jon kills Davit, and in exchange Inna tells him where to find Flostov and Robert/Armazi, who are located at an old uranium mine where Flostov has set up a nuclear reactor to produce yellowcake uranium for the creation of nuclear weapons. As Jon infiltrates the mine fighting through mercenaries and 23 Society supersoldiers, the nuclear reactor becomes unstable. Jon confronts Flostov and Robert at the reactor, revealing to Robert that Flostov and the 23 Society killed his wife Milla, staging her death to make it look like she was killed in an American drone strike to turn him against his country. Upon learning how he had been brainwashed and manipulated, Robert kills Flostov, then locks himself in the reactor room to manually stop the meltdown in order to give Jon time to escape, dying of radiation poisoning in the process. Jon exfiltrates in a helicopter alongside Lydia and Raquel, vowing revenge against the remaining members of the 23 Society.

Gameplay[edit]

Screenshot showing the game at night, and its rain effects.

Similar to its predecessors, Sniper: Ghost Warrior 3 is a first-persontactical shooter game. It is designed to be less linear than Ghost Warrior and Ghost Warrior 2, since the title is the first in the series to feature an open world environment,[4] which can be freely explored by the player.[5] The game's world is scattered with different activities and side missions which are known as 'war crimes'.[6] These can be completed by the player if they are not playing the main missions.[4] According to CI Games, the title is designed to be accessible for both players who are new to the franchise or the genre, while tactical enough for more hardcore players.[7]

The game is based on three different pillars: target, execute, and survive.[3] The player can use different approaches to complete missions and defeat enemies, as maps are now larger and more open-ended.[8] For instance, the player can utilize stealth and melee combat to kill enemies, in gun and run style, or use the weapons or gadgets provided, like sniper rifles, to snipe enemies from a long distance.[9]

The game's objectives is not showed on the mini-map provided to the player. The player is required to find them by completing intel-gathering missions.[4] The player can also use a drone, which is one of the newest additions to the series and can be controlled by the player, to scan and survey the environment, and to detect enemies.[10][11] The drone can also be used to hack enemies' electronic equipment and weapons, and to create distractions.[12][3] However, there are risks when the player is using the drone, as enemies may become alerted when they spot it. As one of the game's core experiences is sniping, the accuracy of long-range shots is affected by various factors, such as calibration of the rifle's scope, weather, wind speed, distance, gravity, and the protagonist's breathing strength and rate. As a result, the player has to plan, adapt, and react to the game's environments to alter these factors.[4][13]

Navigation is enhanced in Ghost Warrior 3. The player can carry out some 'extreme navigation' movements, according to the game's developer, such as free-running, parkouring, climbing ledges, and rappelling. The player can activate Scout Mode, which is an ability of the game's protagonist to highlight places of interest and detect explosives such as mines. The player can also make use of the mode to find a new sniping spot during missions.[4] The game also focuses on realism; as a result, it also features a dynamic weather system and day-night cycle which effects the gameplay and enemy behavior. The player can make use of these situations to create tactical advantages.[14]

In addition, the player can travel to the 'safe house' where they can collect supplies and resources like first-aid kits and ammunition for weapons. These safe houses also act as fast travel points for the player for easy navigation of the world. In addition, the player can craft and modify their weapons and bullets. These upgrades can improve the weapons' efficiency and accuracy.[4] When not playing missions, the player can interact with a neutral faction, which may or may not help the player in completing missions.[4] Safe house is a safe place where the player can choose equipment, sleep to a designated hour, craft, buy items in the shop and start missions. There are several safe houses on each map, and player needs to discover them to be able to use them. There will be loot waiting or new weapons to equip in newly discovered safe houses. The player can fast travel to a safe houses from any place in the world (fast travel is disabled after entering a mission area).

After choosing a mission, its area will be visible on the map, and a GPS path will be displayed. Various points of interest, which the player discovered earlier, will also be checked on the map. Road to the mission area leads through open maps, where the player can encounter random events, points of interest, hunt for animals, etc. Which route the player chooses is up to them.

The player has its own car for exploration. It will be there whenever they exits a safe house, or travel to previously discovered fast travel points. The player can use it to quickly get across map areas. Enemies can also spot the player inside the vehicle, so being careful is still required.

Development[edit]

The game is developed by CI Games, which also developed the game's predecessors. While the previous games were not a critical success, the company considered the series a commercial success, the first two games of the franchise selling over 5.5 million copies collectively.[15]

Announced on 16 December 2014 and regarded as 'the best sniper experience for PC and next-gen consoles' by CI Games, the game's first gameplay footage was shown during E3 2015,[16] while the first gameplay was uploaded to CI Games' YouTube channel on 22 July 2015.[17]

The game was scheduled for the first half of 2016 [18], however it was delayed due to ambitious plans (i.e. open world) and feedback received from the game's beta.

The game's budget and scale are significantly expanded and are larger than that of its predecessors, and the title is the first entry in the series to have a AAA production scale.[19] The game's creative director is Paul B. Robinson, a military veteran who also has a 20-year career in game development.[20] The lead narrative designer is Jess Lebow, who had worked on franchises like League of Legends, Guild Wars and Far Cry.[20] According to CI Games, Sniper: Ghost Warrior 2 laid the foundation for the game's development.[21]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 59/100[22]
(PS4) 56/100[23]
(XONE) 57/100[24]
Review scores
PublicationScore
Destructoid3/10[25]
GameSpot5/10[26]
IGN5.5/10[27]
Jeuxvideo.com14/20[28]

Sniper: Ghost Warrior 3 received 'mixed or average' reviews, according to review aggregatorMetacritic.[22][23][24]

The game's open world was praised by Gaming Trend: 'gorgeous open-world landscapes of former Soviet Georgia' and CD Action ('well-designed open world').

JeuxActu writes that good open world has not been accomplished due to budget [29]. 'Pockets of civilian life do their best to present the illusion of a living, breathing society, but their nonplussed reactions to a burly marine barging into their houses aren't exactly believable' writes Richard Wakeling of Gamespot.

Caley Roark of IGN wondered why nothing in this game felt 'novel or unique'. Then Caley realised the game was a comeback to linear action games he enjoyed on original XBox, even if disguised in open world's clothing. [30]

Caley writes 'Variety keeps these tight missions from getting repetitive'. He thinks AI to be mostly competent, it 'offered a reasonable challenge' but did not cheat by finding him without reason.

Sniper 3 Ghost Warrior Coop

However, Caley Roark did not like graphics of Sniper Ghost Warrior 3, calls character models and textures 'cartoonish'. In the end, he gave the game a 'mediocre' rating of 5.5. [30]

Sniper Ghost Warrior 3 Update

Playstation Universe gives score of 7 and writes: 'this latest instalment is the finest the series has seen to date, even if that might seem like faint praise to some' and 'narrative of Sniper Ghost Warrior 3 pulls liberally from the pantheon of cheesy sniper and scout movies that have come and gone over the last twenty years'. [31]

Warrior

Richard Wakeling of Gamespot also attributes plot to B-movies: 'Even the predictable, profanity-laden story is reminiscent of the type of gritty B-movies Steven Seagal is known for'.

Richard Wakeling gave the game a 'mediocre' rating of 5, giving the article header 'misses the mark'.[32] Wakeling agrees that open world and the connected increase of scale and flexibility of the game was a good idea but still maintains that the game is 'frequently disrupted by a myriad of flaws', such as the barrenness of the open-world environment and the multitude of technical and graphical performance glitches. He claims 'sniping is the winning card in its [Sniper: Ghost Warrior 3] deck, but CI Games regularly plays other hands to the game's detriment'.[32]

Ray Porreca of Destructoid gave the game a 'poor' rating of 3.[33] Porreca calls the game dull; a 'boring open-world shooter stitched together with half-baked gameplay systems and incongruous storytelling'. Porreca critiques the game's open-world setting, calling it a 'detriment to the game'.[33] Eurogamer's reviewer, however, wrote: 'during the core loop of infiltration, sniping and exfiltration - the open-world shines.' [34]

Ben 'Yahtzee' Croshaw ranked the game at #1 on his list of the Five Worst Games of 2017.[35]

Sniper: Ghost Warrior 3 sold over 1 million copies of the game across PC, PS4, and Xbox One in its first 10 months.[36] CI Games CEO Marek Tyminski stated that the title had achieved a relatively successful outcome despite mediocre media reception. The game was the lead contributor to CI Games' €24 million in profits over the 2017 fiscal year.[36]

References[edit]

  1. ^'Sniper Ghost Warrior 3 Delayed to April | Made For Gaming'. Made For Gaming. 2017-03-06. Retrieved 2017-03-06.
  2. ^http://www.gamespot.com/articles/sniper-ghost-warrior-3-expands-its-open-world-with/1100-6445145/
  3. ^ abcDunsmore, Kevin (28 June 2015). 'Sniper: Ghost Warrior 3 is Ready to Compete with the Big Boys'. Hardcore Gamer. Retrieved 23 July 2015.
  4. ^ abcdefgButterworth, Scott (10 June 2015). 'Sniper: Ghost Warrior 3: Open World, Open Season'. IGN. Retrieved 22 July 2015.
  5. ^Yin-Poole, Wesley (16 December 2014). 'Sniper: Ghost Warrior 3 announced for PC, PS4 and Xbox One'. Eurogamer. Retrieved 22 July 2015.
  6. ^O'Conner, Alice (22 July 2015). 'Sneak-O-Bangs! Sniper: Ghost Warrior 3 Gameplay Vid'. Rock, Paper, Shotgun. Retrieved 22 July 2015.
  7. ^Copeland, Wesley (16 December 2014). 'Sniper Ghost Warrior 3 Has Been Announced'. IGN. Retrieved 22 July 2015.
  8. ^Makuch, Eddie (16 December 2014). 'Sniper: Ghost Warrior 3 Announced for Xbox One, PS4, PC'. GameSpot. Retrieved 22 July 2015.
  9. ^Chalk, Andy (16 December 2014). 'Sniper: Ghost Warrior 3 emerges from hiding'. PC Gamer. Retrieved 22 July 2015.
  10. ^Makuch, Eddie (22 July 2015). 'Watch 24 Minutes of Sniper Ghost Warrior 3 Gameplay'. GameSpot. Retrieved 22 July 2015.
  11. ^Kato, Matthew (16 December 2014). 'Sniper: Ghost Warrior 3 Sets Its Sights On 2016'. Game Informer. Retrieved 22 July 2015.
  12. ^Phillips, Tom (22 July 2015). '24 minutes of Sniper Ghost Warrior 3 gameplay'. Eurogamer. Retrieved 22 July 2015.
  13. ^Hartup, Andy (19 August 2015). 'Forget the shooting - Sniper Ghost Warrior 3 is pretty much a stealth game'. GamesRadar. Retrieved 19 August 2015.
  14. ^Fekete, Bob (22 July 2015). 'Sniper Ghost Warrior 3 Trailer: Developers Show Off 25 Minutes Of Stealth Gameplay [VIDEO]'. iDigitalTimes. Archived from the original on 23 July 2015. Retrieved 22 July 2015.Cite uses deprecated parameter |deadurl= (help)
  15. ^Scammell, David (16 December 2014). 'Sniper: Ghost Warrior 3 coming to PS4, Xbox One & PC in 2016'. VideoGamer.com. Retrieved 23 July 2015.
  16. ^Scammell, David (21 April 2015). 'Sniper: Ghost Warrior 3 will be at E3'. VideoGamer.com. Retrieved 23 July 2015.
  17. ^Savage, Phil (22 July 2015). 'Watch 24 minutes of Sniper Ghost Warrior 3'. PC Gamer. Retrieved 23 July 2015.
  18. ^Makuch, Eddie (16 December 2014). 'Sniper: Ghost Warrior 3 Announced for Xbox One, PS4, PC'. GameSpot. Retrieved 22 July 2015.
  19. ^Osborn, Alex (16 December 2014). 'Sniper: Ghost Warrior 3 Is Coming to PC, PS4, and Xbox One in 2016'. Game Revolution. Retrieved 23 July 2015.
  20. ^ ab'E3 2015: CI Games Sniper Ghost Warrior 3 Playable Demo for the First Time' (Press release). Warsaw, Poland: CI Games. 2015-06-17. Retrieved 2015-10-27.
  21. ^'Sniper: Ghost Warrior 3'. Twitter. CI Games. Our past is important. SGW2 laid the groundwork for everything we will be doing in #SGW3.
  22. ^ ab'Sniper: Ghost Warrior 3 for PC Reviews'. Metacritic. Retrieved 25 April 2017.
  23. ^ ab'Sniper: Ghost Warrior 3 for PlayStation 4 Reviews'. Metacritic. Retrieved 26 September 2018.
  24. ^ ab'Sniper: Ghost Warrior 3 for Xbox One Reviews'. Metacritic. Retrieved 25 April 2017.
  25. ^Porreca, Ray (9 May 2017). 'Review: Sniper Ghost Warrior 3'. Destructoid. Retrieved 9 May 2017.Italic or bold markup not allowed in: |publisher= (help)
  26. ^Wakeling, Richard (25 April 2017). 'Sniper: Ghost Warrior 3 Review'. GameSpot. Retrieved 25 April 2017.
  27. ^Roark, Caley (27 April 2017). 'Sniper: Ghost Warrior 3 Review'. IGN. Retrieved 27 April 2017.
  28. ^'Sniper : Ghost Warrior 3 : l'épisode qui fait mouche'. Jeuxvideo.com. April 25, 2017. Retrieved April 16, 2019.
  29. ^'Sniper: Ghost Warrior 3 for PlayStation 4 Critics' Reviews'. Metacritic.
  30. ^ abRoark, Caley (27 April 2017). 'Sniper: Ghost Warrior 3 Review'. IGN. Retrieved 24 February 2019.
  31. ^Jones, John-Paul. 'Sniper: Ghost Warrior 3 Review - PS4'. Playstation Universe. Retrieved 9 October 2018.
  32. ^ abWakeling, Richard (25 April 2017). 'Sniper: Ghost Warrior 3 Review'. Gamespot. Retrieved 20 September 2018.
  33. ^ abPorreca, Ray (9 May 2017). 'Review: Sniper Ghost Warrior 3'. Destructoid. Retrieved 21 September 2018.
  34. ^Tucker, Jake. 'Sniper not-so-elite'. Eurogamer. Retrieved 23 April 2019.
  35. ^Escapist (January 10, 2018). 'Best, worst, and blandest games of 2017 (Zero Punctuation)'. YouTube. Retrieved March 25, 2018.
  36. ^ abFranzese, Tomas (16 February 2018). 'Sniper Ghost Warrior 3 Surpasses 1 Million Copies Sold as CI Games is Significantly Downsized'. Dualshockers. Retrieved 21 September 2018.

External links[edit]

Sniper 3 Ghost Warrior Awas Family

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